MY INVISALIGN APP
GAMIFICATION

MY INVISALIGN APP
GAMIFICATION

MY INVISALIGN APP
GAMIFICATION

MY INVISALIGN
GAMIFICATION

Improving critical flows at scale while balancing fun + trust.

Overview

Overview

Overview

At Align Technology, I initiated the design of a gamification system for the My Invisalign app, with the immediate goal of boosting engagement among teen users and the longer-term goals of improving treatment compliance and increasing Invisalign referrals.

I conceptualized streaks, XP points, avatars, rewards, and interaction patterns. I then guided an intern who built on my early designs, ensuring alignment with our teen engagement goals.

  • Role: Concepts & design direction, intern management

  • Team: Myself + 1 intern + product partners

  • Timeline: 3 months

  • Scope: Gamification feature set, visual/interaction design patterns, engagement mechanics

At Align Technology, I initiated the design of a gamification system for the My Invisalign app, with the immediate goal of boosting engagement among teen users and the longer-term goals of improving treatment compliance and increasing Invisalign referrals.

I conceptualized streaks, XP points, avatars, rewards, and interaction patterns. I then guided an intern who built on my early designs, ensuring alignment with our teen engagement goals.

  • Role: Concepts & design direction, intern management

  • Team: Myself + 1 intern + product partners

  • Timeline: 3 months

  • Scope: Gamification feature set, visual/interaction design patterns, engagement mechanics

At Align Technology, I initiated the design of a gamification system for the My Invisalign app, with the goal of boosting engagement and retention among teen users. I conceptualized streaks, incentives, avatars, rewards, and interaction patterns.

I then guided an intern who built on my early designs, ensuring strategic alignment with our teen engagement goals.

  • Role: Concepts & design direction, intern management

  • Team: Myself + 1 intern + product partners

  • Timeline: 3 months

  • Scope: Gamification feature set, visual/interaction design patterns

At Align Technology, I initiated the design of a gamification system for the My Invisalign app, with the immediate goal of boosting engagement among teen users and the longer-term goals of improving treatment compliance and increasing Invisalign referrals.

I conceptualized streaks, XP points, avatars, rewards, and interaction patterns. I then guided an intern who built on my early designs, ensuring alignment with our teen engagement goals.

  • Role: Concepts & design direction, intern management

  • Team: Myself + 1 intern + product partners

  • Timeline: 3 months

  • Scope: Gamification feature set, visual/interaction design patterns, engagement mechanics

Impact

Impact

Impact

New design introduced multiple engagement hooks to support the teen experience and treatment compliance.

  • Defined the new experience end to end

  • Created and tested framework for engagement features

  • Championed project across brand, product management, and engineering teams

  • Positioned app to improve teen retention + compliance

Leadership

Leadership

Leadership

Drove the project from early problem discovery with teens to design execution, while mentoring an intern to deliver a polished, engaging solution.

Problem

Problem

Problem

Teens often lost motivation to consistently use the Invisalign app, leading to lower compliance with treatment. Existing app flows didn’t incentivize daily engagement, leaving a gap in supporting treatment adherence.

How might we design a system that motivates teens to use the app consistently by making the experience fun and rewarding?

Teens often lost motivation to consistently use the Invisalign app, leading to lower compliance with treatment. Existing app flows didn’t incentivize daily engagement, leaving a gap in supporting treatment adherence.

How might we design a system that motivates teens to use the app consistently by making the experience fun and rewarding?

Teens often lost motivation to consistently use the Invisalign app, leading to lower compliance with treatment. Existing app flows didn’t incentivize daily engagement, leaving a gap in supporting treatment adherence.

How might we design a system that motivates teens to use the app consistently by making the experience fun and rewarding?

Solution

Solution

Solution

A gamified system with:

  • Daily streaks & gems for consistent app use.

  • Avatar customization as a fun personalization.

  • Reward unlocks tied to milestones for motivation.

  • Motion design to make actions feel dynamic and rewarding.

Original home screen

The new designs needed to fit in to the original home screen. No gamification elements were previously included.

Integrated home screen

Gems, streak, aligner progress, and achievements add visual interest and incentives to use the app.

Achievements

When certain milestones are reached, such as completing tasks for weeks in a row, achievements are unlocked.

Social sharing

Users can share their treatment progress on social media or via direct messages to keep friends and family involved in their care.

Motivational widgets

A custom avatar widget reminds users to complete their required treatment tasks, offering another way for users to enter the app.

Teen testing

Teen testing

Teen testing

Research

  • Reviewed competitor apps (Duolingo, Nike Run Club, Robinhood) to understand reward loops.

  • Identified patterns: streaks, customizable avatars, tiered rewards.

Concept development

  • Sketched XP system logic, streak resets, and avatar evolution.

  • Defined interaction triggers: completing daily check-ins, uploading progress photos, logging aligner wear time.

Leadership & direction

  • Delivered conceptual wireframes + prototypes.

  • Mentored intern on UI flows, polish, micro-interactions, and animations.

  • Provided critique and ensured designs were mapped to strategic goals (engagement metrics, retention).

Concept testing results

I worked with our intern to set up a concept test to early designs.

Reflection

Reflection

Reflection

Talking with teens was essential for narrowing the scope to what features teens most resonate with.

Pushing through competing business priorities gave me experience reaching a compromise on project scope and combining efforts.

Creating more "fun" designs meant extra discussions with design system teams and advocating for pushing design boundaries for a more exciting consumer experience.

LET'S CONNECT

LET'S CONNECT

LET'S CONNECT